GAME-conference edition ’26 – Freya Holmér
How to multiply vectors - interviewee: Freya Holmér, Game Developer
door studenten Journalistiek Howest
How to multiply vectors - interviewee: Freya Holmér, Game Developer
A geometric tour de force - interviewee: Anthony Lasenby, Kavli Institute for Cosmology and Cavendish Laboratory, University of Cambridge
You have made your own library for Geometric Algebra in Python. What was the reason behind that? About a year ago I quit my job and I was looking for…
I remember your lecture from GAME2020 about how GA for physics is not only unifying, but it also brought new ways of thinking about it. Could you elaborate? I think…
Your talk was about Conformal Geometric Algebra (CGA) specifically, what got you into studying that? I was at a conference – 2000 or so, a long time ago – and…
Would you say it is difficult to get so many people to start using Geometric Algebra? Oh yeah, but there is a strategy to it. I look for people that…